

Later builds of FRED2_OPEN allow mission designers to select custom tracks for the three debriefing events through the Debriefing editor (Shift-D). completion of all non-secret objectives and no hostile targets are present.completion of an objective (can be disabled for certain mission goals in FRED).arrival of friendly ships (can be disabled for certain ships in FRED).arrival of enemy ships (can be disabled for certain ships in FRED may have multiple tracks).battle (when hostile targets are within firing range or their arrival triggers a music change may have multiple tracks).ambience (this is automatically played when none of the other events listed are occurring may have multiple tracks).The events that trigger music during mission play are: In-mission music is played only during a mission. "Failure" (when the player is not allowed to progress)."Average" (when the player is allowed to progress, but not all mission objectives were met)."Success" (when all mission objectives are met).


The locations (and events) that fall into this music type are: Interface music is played outside a mission, such as when the player is at the menu screen (also known as the "mainhall"), during briefings and debriefings, and at the credits screen. Certain events can also have sub-events, each with a different music track assigned.Īll music tracks must be in Waveform Audio format (.wav). These events can be split into two types: interface music, and in-mission music. The FreeSpace engine supports the playback of specific music tracks when certain events are called in-game.
